About

Rigorous underneath, warm on top

I like the hard problems — the screens with too much data, the flows with too many edge cases. The job is to make those feel simple without dumbing them down, and to leave enough warmth in the details that the thing doesn't read like a spreadsheet. I also build what I design, so the thinking has to hold up in code, not just in a Figma frame.

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Based in
Belgium
Focus
UX / UI & Product Design
Open to
Full-time & contract
Working in
Figma · Webflow · Shopify · HTML/CSS
Languages
[EDIT — e.g. Dutch, English]
01

How I work

Structure first — and honest about what I haven't proven.

I start with structure. Before anything gets styled, I want to know what question each screen answers, in what order, and what happens when there's no answer. That usually lands on a simpler layout than starting from a moodboard would — and simpler layouts survive real content.

I also don't invent numbers. Anything untested in my case studies is labelled an assumption — it makes the work easier to argue with, which is the point.

Human-centred systems

I start with structure — what question each screen answers, in what order, and what happens when there's no answer. That lands on simpler layouts than a moodboard would, and simpler layouts survive real content.

Business alignment

What the business wants and what the user wants rarely line up perfectly. I name where they pull apart before any screen exists — that tension is the thing the design is actually solving.

Clarity over complexity

A layout can look finished in Figma and fall apart when real data arrives — a name twice as long, a missing image. I build what I design, so I catch those while they're still cheap to fix.

02

Experience

The CV has the long version. This is the part worth reading.

Now

Freelance Product / UX Designer — design & front-end build

Product and e-commerce work, taken from first research call to shipped front end. Most recently a Shopify storefront for a boutique audio-software company — the information architecture, the product template, the visual design, and the Liquid section library underneath it.

Selected: Klein Soundworks · DogFile

02

[EDIT — role] · [EDIT — company] · [EDIT — years]

[EDIT — two or three lines: what the team did, what you owned, and one specific thing that changed because of your work. Keep a number in it only if you can stand behind it.]

03

[EDIT — earlier role] · [EDIT — company] · [EDIT — years]

[EDIT — if it wasn't design, say what it taught you that design uses: client work, operations, teaching, support. Career changes read as strength when they're explained.]

Edu

[EDIT — qualification] · [EDIT — institution, year]

[EDIT — degree, course or certification, plus any training worth naming: UX programmes, accessibility, front-end.]

03

Capabilities

Everything here has shipped something real.

Design
Figma
Design systems
Prototyping
Wireframing
Interaction design
Research & strategy
User interviews
Usability testing
Information architecture
User flows
Competitive audit
Personas & JTBD
Build
Webflow
Shopify
Liquid
HTML
CSS
JavaScript
Accessibility
Handover
Build specs
Figma variables
Component docs
Theme schema
Client training

Next

If any of this sounds like the way you want to work, let's talk.

I take on a small number of projects at a time — product work, design systems, or a front end that needs to actually ship. Tell me what you're building and where it's stuck.

Get in touch →